Pathway Paradox
My theme: horror game.
State Machine - Zombies.
Static Interactives - Doors.
Moving Interactives - Zombies.
Interaction - Flashlight, Note.
This is my first completely custom FPS horror prototype. In this project, I tried to implement the mechanics of random rooms and evoke an emotion of fear and misunderstanding in the player in order to force him to explore the space available to him. I think I succeeded, what do you think? Write in the comments.
Flashlight - "F" Key.
W A S D - Moving.
Left Shift - Speed Up.
Open Door - "E" key.
In the WebGL version, the cursor is blocked and does not go beyond the screen, which is why the camera behaves strangely. I recommend downloading and trying the Desktop version.
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